A crisis, one desk, a few days at a time

Crisis Room

A few nations, one flashpoint, and a clock that keeps running. You hold the desk.

  • You lead one nation through the crisis. It plays out turn by turn, day by day, in a real crisis.
  • Handle one issue yourself. Each turn a few issues land on your desk. Your staff deal with the rest, and they have their own habits.
  • Everyone else acts in secret, at the same time as you. You only learn what the news reports.
  • Your choices pile up. They push the crisis toward one of many endings, so no two games are the same.
Crisis Room
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Choose your crisis

Pick a scenario, then the country whose leader you will be. Every other nation is played by the computer.

Other leaders have decided. Your staff take over in 0:20

How things stand

On your desk

All indicators

Basemap: Natural Earth (public domain).